Gaming Curriculum to Develop SEL Skills and College & Career Readiness
An esports league has launched a free high school curriculum to help teachers use gaming to boost student learning. Gaming Concepts, from the High School Esports League(HSEL), was written as a turnkey curriculum that almost anyone with even rudimentary computer skills can teach. The content covers learning standards in areas such as careers in gaming, maintenance of healthy practices, self-management, and interpersonal communications, as well as an overview of esports gaming and complete lesson plans. In April 2019 Microsoft introduced an hour-long online course for educators to help them learn more about esports and ways it can be used to teach college and career readiness, as well as social–emotional skills. The new curriculum, Gaming Concepts, is openly available as a downloadable PDF file on the HSEL website.
The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computationalthinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.
Nancy Drew Codes and CluesMystery Game sparks an interest in coding, especially for girls, through a fun and engaging story. The mystery adventure also builds critical thinking and reading skills, as students read along with story dialogue. As members of Nancy Drew’s De-TECH-Tive crew, players choose disguises, find clues, and program a robot puppy to solve the mystery of a missing project at the Tech Fair.
Learning through digital technology and video games can lead to more peaceful societies, according to the United Nations Educational, Scientific and Cultural Organization (UNESCO), the educational arm of the United Nations. The UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development has created two games aimed at teaching students about global citizenship and sustainable development.