Guidelines for Developing Computational Thinking Competencies
The International Society for Technology in Education (ISTE) has developed a set of guidelines to help educators integrate computational thinking across the curriculum. The effort is part of an overall goal of enhancing science, technology, engineering, and math instruction. The ISTE Computational Thinking (CT) Competencies are designed to prepare students with the skills needed to solve problems of the future. The CT Competencies provide a framework to help teachers leverage computational thinking across all areas of the curriculum, not just in computer science classes. The final draft of ISTE’s STEM teaching guidelines cover the five different roles educators play in the classroom: Learner, Equity Leader, Collaborator, Designer, and Facilitator.
In addition to communicating with humans and machines, tomorrow's jobs will require employees to collaborate with their fellow co-workers, as well as the machines that will be working side by side with our employees. By offering high tech learning environments, we will ensure our students have the skills and comfort level to collaborate with both humans and robotics in the workplace.
The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills.
The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computationalthinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.