GUIDELINES FOR DEVELOPING COMPUTATIONAL THINKING COMPETENCIES
The International Society for Technology in Education (ISTE) has developed a set of guidelines to help educators integrate computational thinking across the curriculum. The effort is part of an overall goal of enhancing science, technology, engineering, and math instruction. The ISTE Computational Thinking (CT) Competencies are designed to prepare students with the skills needed to solve problems of the future. The CT Competencies provide a framework to help teachers leverage computational thinking across all areas of the curriculum, not just in computer science classes. The final draft of ISTE’s STEM teaching guidelines cover the five different roles educators play in the classroom: Learner, Equity Leader, Collaborator, Designer, and Facilitator.
Next week, December 3–9, students and educators worldwide are encouraged to spend an hour during the school week to explore the concepts of coding and computational thinking through Hour of Code. Code.org provides an opportunity for all learners, young and old, to explore something new and different.
Ignite My Futurein School is an initiative sponsored by Tata Consultancy Services and Discovery Education to transform the way students across America learn through computational thinking, a foundational skill for success in the twenty-first century.
Designed by Root Robotics, Root is a fun and easy-to-use educational robot that teaches coding, creativity, and problem-solving skills to students, from prereaders through high school. The robot bumps, hears, moves, draws, scans, climbs, reacts, and sees, helping students learn, play, and explore using their imagination.