Experience and learn how to create the conditions for deep and powerful learning that prepares all students for the demands of the 21st century.
In Deeper Learning for All, participants will rethink old paradigms and consider what it will take to design a new 21st-century system that promotes deeper, more engaging instruction for all students. They will look at the conditions educators need to generate deeper learning in classrooms and the changes required at all levels of the system to make such learning possible.
Each time you and your students embark on a new story,
your characters undergo a transformation. If you lead your students through the
elements we’ve discussed (creating an epic classroom, uncovering a conflict, and traversing the rising action to solve the conflict) then the transformation will happen by itself. A critical part of
epic learning is helping students to realize that metamorphosis and use what
they’ve learned. Here are a few activities to facilitate reflection and wrap up
your epic learning experience.
Since its launch in 2011, the Teaching with the Library of Congress blog has included more than 900 posts covering a wide range of topics and suggesting various strategies for deepening student engagement and learning.
The Games for Change (G4C) Student Challenge combines students’ passion for games with digital learning and civicengagement. The challenge, which takes place in cities across the United States, includes professional development in game-based learning for up to 75 teachers per city, inschool and afterschool game-making courses, student game jams and workshops, mentorship by professional game designers, and social issue themes with multimedia content provided by cause-based partners.