CodeScty is an interactive learning experience designed to introduce young people to computational thinking and coding concepts through a cultural lens that they are familiar with. CodeScty’s tech-forward music education platform includes original hip-hopmusic, videos, and experiential learning activities to teach computer science principles and computational thinking to seventh- and eighth-grade students who are underrepresented in STE(A)M. The CodeScty learning experience is kinetic and dynamic: students are moving, out of their seats and creating art, with art and youth culture as entry points for computer science education. The freeCodeScty curriculum is aligned with the CS4ALL Blueprint, which identifies five key concepts for computer science education: algorithms, abstraction, programming, data, and networks, as well as skills such as analyzing, prototyping, and communicating. Using these key concepts and skills as a foundation, CodeScty’s developers write music and create media that serve as an entry point for understanding each concept, and follow up with supplemental classroom activities that assess students’ skills in each concept area. The classroom comes alive with engaging music, case studies, design challenges, and games that deepen students’ knowledge, analyze and embody key concepts, and check for understanding.
Wonder Workshop is sponsoring the Wonder League Robotics Competition, a free global, virtual competition for students aged 6–14. The competition is intended to help students develop computational thinking, problem solving, and creativity by learning to code.
The National Center for Women & Information Technology (NCWIT) Aspirations in Computing Educator Award (AiC Educator Award) identifies exemplary formal and informal educators who play a pivotal role in encouraging ninth- through twelfth-grade students who self-identify as female, genderqueer, or nonbinary to explore their interests in computing and technology.