The Kids Aheadprogram is designed to inspire young people to learn about STEM through innovative interactions in the physical and virtual worlds. The program is part of a larger national initiative led by Southern Methodist University to improve STEM skills in young people. By providing middle school students access to quality content, activities, projects, events, and information, Kids Ahead aims to spark their interest and passion in STEM. Kids Ahead also provides parents, teachers, club leaders, and STEM volunteers with the resources they need to keep STEM activities a central part of young people’s lives.
Each month we publish blogs andsnewsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in October.
Using Magnate Interactive’s Waypoint EDU, a freegeocaching and scavenger hunt app for iOS, teachers can create an augmented-reality game with multiple-choice questions. The process is quick and easy: Teachers open up the app, tap Create, and give their hunt a title and description.
MERGE Cube and MERGE Goggles are powerful learning tools that help students visualize and understand abstract concepts by giving them memorable, authentic, and tactile learning experiences using virtual and augmented reality technology.