Inquiry-based Learning Experiences Focusing on Sustainability
Smithsonian Science for Global Goalsis a new, freely available curriculum that uses the United Nations’ Global Goals for Sustainable Development as a framework to focus on sustainable actions to local problems, defined and implemented by students. The curriculum was developed to be region and grade-level agnostic so that any student between the ages of 8 and 17 will be able to engage in the material. Among the tentative topics are “Energy” (How do we balance energy and environmental concerns?), “Weather and People” (How do we balance economics and preparedness?), “Biotechnology and Humans” (How do we balance technology, actions, and ethics?), and “Access” (How do we balance support for individuals with special needs?). Students have the opportunity to learn firsthand from researchers who are working on these problems around the world. Students then engage in inquiry-based challenges in their local communities, considering the problems through multiple perspectives (social, ethical, economic, environmental). The modules are built on a rich storyline that begins with students creating an Identity Map and Defining the Problem, and ends with the development of an Action Plan. The program was developed by the Smithsonian Science Education Center, along with the InterAcademy Partnership. The modules have been field-tested and reviewed by subject-matter experts, teachers, and students from around the world and are available in multiple languages.
Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.
A win for your students, a win for you school, and a win for your community! Students can win a share of $3 million in prizes for their school and solve a problem facing their community—that’s a big STEM win! Samsung Solve for Tomorrow is celebrating 10 years of helping educators teach STEM while tackling local community issues and winning technology for their school. To celebrate, Samsung is giving away up to $3 million in prizes and selecting more winners than ever before. Submit your application to participate today.
COMAP’sHigh School Mathematical Contest in Modeling (HiMCM) is an international contest designed to provide high school students with the opportunity to work as team members to engage in and improve their modeling, problem solving, and writing skills.