eureca by imerzon provides deep learning experiences with augmented reality (AR) by placing animals, shapes, objects, and much more around users’ environment. For example, the app provides an interactable world using AR in which a child can play with an apple or a ball while he or she learns to identify the object. In one module, children find and associate animals with their sounds. Another module helps children to identify geometric shapes and associate them with real-life objects. Adaptive challenges are created for children to solve and advance to higher levels of complexity. By asking questions and providing answers, a Siri-like guide helps children to move through the levels. The app monitors children’s responses in real time and displays the information within Metrics, along with recommendations for improving learning outcomes. With separate Profiles, teachers can track complexities and performance for individual children. The app is currently available for iOS and will soon be available for selected Android devices. Cost: Free, with in-app purchases ($1.99/module)
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
What if students could bring their ideas to life by just saying them out loud? Using the Moatboatapp for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments.
Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.