Journey Through the History of Science and Technology
With the Journeys of Invention app for iOS devices, students can play with some of the most extraordinary objects in the history of science and technology. This app brings to life priceless objects from the Science Museum in London and tells their stories. Students can study, rotate, and even operate some of the most revolutionary scientific inventions of all time. They can step inside the Apollo 10 Command Module, examine a flea with Robert Hooke’s 17th-century microscope, and even encode a secret message with a World War II Enigma Machine and share it with their friends to decipher. They can also learn about the darker side of science on the “Dangerous” journey, or they can choose “Horizons” for dramatic tales of exploration. And for a different take on the history of science and technology, they can try “Atoms and Rays” or “The Secret of Life.” The app features original and insightful history specially written by Science Museum curators with a rich collection of historic photographs, rarely seen contemporary artworks, archival film footage, and video. Cost: $9.99
Each month we publish blogs and newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in September.
TinkRworks’ standards-aligned supplemental STEAM program reinforces core learnings through a multidisciplinary curriculum that includes projects and individual student kits. The STEAM-X curriculum is tailored for classrooms and remote or hybrid settings.