Journey Through the History of Science and Technology
With the Journeys of Invention app for iOS devices, students can play with some of the most extraordinary objects in the history of science and technology. This app brings to life priceless objects from the Science Museum in London and tells their stories. Students can study, rotate, and even operate some of the most revolutionary scientific inventions of all time. They can step inside the Apollo 10 Command Module, examine a flea with Robert Hooke’s 17th-century microscope, and even encode a secret message with a World War II Enigma Machine and share it with their friends to decipher. They can also learn about the darker side of science on the “Dangerous” journey, or they can choose “Horizons” for dramatic tales of exploration. And for a different take on the history of science and technology, they can try “Atoms and Rays” or “The Secret of Life.” The app features original and insightful history specially written by Science Museum curators with a rich collection of historic photographs, rarely seen contemporary artworks, archival film footage, and video. Cost: $9.99
ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.
An initiative of Microsoft Philanthropies, TEALS (Technology Education and Literacy in Schools) helps high schools throughout the United States and in British Columbia, Canada, build and grow sustainable computer science programs. TEALS pairs trained computer science professionals from across the technology industry with classroom teachers to team-teach computer science.