Lessons to Help Youth Thrive Through Informal Learning with Technology
Digital cultures and technology are changing the world, and community-based, youth-serving organizations can play a critical role. To help prepare for this role, Reclaiming Digital Futures, an initiative of Susan Crown Exchange (SCE) and University of California, Irvine, has developed a toolkit that shares effective practices for equitable, youth-oriented digital learning. Developed through a collaborative process between researchers and practitioners, the toolkit is a curated cross-section of resources that relay knowledge and best practices in achieving real success in youth-centered digital learning. The toolkit offers a range of approaches in five strategic areas—pedagogy, skills, technology, community, and capacity—where youth-serving organizations need to focus decision-making to achieve meaningful and impactful success in digital learning. For each strategic area, the toolkit presents guiding perspectives along with “how-to” explanations and case examples of organizational approaches educators can draw on. Integrated into these suggestions are supports for fostering social and emotional learning (SEL) skills.
Each time you and your students embark on a new story,
your characters undergo a transformation. If you lead your students through the
elements we’ve discussed (creating an epic classroom, uncovering a conflict, and traversing the rising action to solve the conflict) then the transformation will happen by itself. A critical part of
epic learning is helping students to realize that metamorphosis and use what
they’ve learned. Here are a few activities to facilitate reflection and wrap up
your epic learning experience.
Since its launch in 2011, the Teaching with the Library of Congress blog has included more than 900 posts covering a wide range of topics and suggesting various strategies for deepening student engagement and learning.
The Games for Change (G4C) Student Challenge combines students’ passion for games with digital learning and civicengagement. The challenge, which takes place in cities across the United States, includes professional development in game-based learning for up to 75 teachers per city, inschool and afterschool game-making courses, student game jams and workshops, mentorship by professional game designers, and social issue themes with multimedia content provided by cause-based partners.