Makerspace Playbookfrom Maker Media outlines two basic types of maker projects: exploratory workshops where students learn basic engineering and building skills through a sampling of brief activities, and applied projects that involve multiple disciplines and drive students to extend their basic skills. Within those two categories, there are plenty of different ways to structure tinkering time—from design challenges and make-and-takes to portfolio projects and freeform making. By incorporating a variety of different types of activities into an afterschool club, teachers can keep students engaged in tinkering while helping them unleash their creativity.
The SparkFun Community Partnership Program facilitates one-time collaborations between SparkFun and its community partners to support the work of makers in the field. In exchange for support through the donation of SparkFun hardware, community partners provide content for SparkFun’s channels to share their stories with the maker community at large.
Netia McCray, an educator and founder of the nonprofit Mbadika (meaning “Ideas” in Kimbundu), has released a YouTube series for educators to share tips about incorporating the film Black Panther into their lesson plans.
Since 2012, in the fall of each year, children across the globe have taken part in the Cardboard Challenge as a way to gear up for Imagination’s Day of Play. It all began following the success of the short film Caine's Arcade, the story of a nine-year-old boy and his elaborate cardboard arcade.