For nearly two decades, students from around the world have participated in Microsoft’s global technology competition, the Imagine Cup, to bring their unique tech solutions to life. However, the Imagine Cup is more than just a competition; it’s a chance for students to work with friends, network with professionals, gain new skills, and meet other youth who want to make a difference in the world. The Imagine Cup is looking for innovative and passion-driven tech solutions from students that will shape how people live, work, and play. The 2020 competition consists of four key phases: Registration and Submission, Online Regional Semifinals or Local Finals, In-Person Regional Finals, and the World Championship. The top teams from the Online Regional Semifinals will advance to the In-Person Regional Finals, and the top two teams from each Regional Final will travel to the Imagine Cup World Championship in Seattle for the chance to win $100,000 cash, a mentoring session with Microsoft’s CEO, and more.
Deadlines: Registration and Submission, January 2020; Online Regional Semifinals or Local Finals, February 2020; In-Person Regional Finals, February–March 2020; World Championship, date to be announced
The Covid-19 pandemic forced educators to make many changes in response to instant lockdowns and other unexpected pressures. But one thing educators who read Big Deal Media’s K-12 Technology newsletter didn’t have to change: their reliance on the newsletter as a valuable tool for finding and buying technology resources for their schools and districts.
The Federal Communications Commission has adopted final rules to implement the Emergency Connectivity Fund (ECF) Program. This $7.17 billion program, funded by the American Rescue Plan, will enable schools and libraries to purchase laptop and tablet computers, Wi-Fi hotspots, and broadband connectivity for students, school staff, and library patrons in need as a result of the COVID-19 pandemic.
TimeTours: Uxmal takes students on a virtual trip to the golden age of the Maya, using modern 3D reconstructions. The virtual trip through time brings the past to life in threespherical panoramas that put students right into several important locations of ancient Uxmal using the built-in compass feature.