For nearly two decades, students from around the world have participated in Microsoft’s global technology competition, the Imagine Cup, to bring their unique tech solutions to life. However, the Imagine Cup is more than just a competition; it’s a chance for students to work with friends, network with professionals, gain new skills, and meet other youth who want to make a difference in the world. The Imagine Cup is looking for innovative and passion-driven tech solutions from students that will shape how people live, work, and play. The 2020 competition consists of four key phases: Registration and Submission, Online Regional Semifinals or Local Finals, In-Person Regional Finals, and the World Championship. The top teams from the Online Regional Semifinals will advance to the In-Person Regional Finals, and the top two teams from each Regional Final will travel to the Imagine Cup World Championship in Seattle for the chance to win $100,000 cash, a mentoring session with Microsoft’s CEO, and more.
Deadlines: Registration and Submission, January 2020; Online Regional Semifinals or Local Finals, February 2020; In-Person Regional Finals, February–March 2020; World Championship, date to be announced
As school budgets get tighter, more and more educators are turning to crowdfunding sites, such as DonorsChoose, AdoptAClasroom, and GoFundMe, to raise much needed funds for their classrooms. But what is crowdfunding and how is it different from grant writing?
Children singing, drums beating, ukuleles strumming, learning rhythms and notes—to an outsider, these may seem like activities that would not require much in the way of technology. In today’s music classroom, however, there are many tech tools that help teachers communicate the art of music making to their students. Most of these tools are easy to learn, visually engaging for students, and can even streamline assessments.
Every year, we conduct a survey of our Big Deal Media K–12 Technology Newsletter readers. The survey not only helps us improve our publications and resources, but also gives us insight into the landscape of technology in K–12 schools. Check out the findings from this year’s survey.