NoRILLA (novel research-based intelligent lifelong learning apparatus) is a mixed-reality system that combines physical and virtual worlds to improve children’s STEAM learning in an enjoyable and collaborative way. Based on scientifically proven research at Carnegie Mellon University, NoRILLA’s specialized AI algorithm tracks what students are doing in the physical environment and provides personalized interactive feedback to children as they experiment and make discoveries in the real world. EarthShake, the first educational game for the NoRILLA system, teaches early physics principles through hands-on learning. A table provides earthquakes, and students make predictions about which tower will stay up longer. The supporting technology can detect how the towers fared during the quake, and the game’s cartoon gorilla gives students appropriate feedback to understand the underlying principles. NoRILLA can be used to teach STEAM concepts such as inquiry, balance and stability, geometry, symmetry, volume, ratio, and scientific curiosity, as well as critical thinking skills. Educators can sign up on the website for updates.
ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.
An initiative of Microsoft Philanthropies, TEALS (Technology Education and Literacy in Schools) helps high schools throughout the United States and in British Columbia, Canada, build and grow sustainable computer science programs. TEALS pairs trained computer science professionals from across the technology industry with classroom teachers to team-teach computer science.