NoRILLA (novel research-based intelligent lifelong learning apparatus) is a mixed-reality system that combines physical and virtual worlds to improve children’s STEAM learning in an enjoyable and collaborative way. Based on scientifically proven research at Carnegie Mellon University, NoRILLA’s specialized AI algorithm tracks what students are doing in the physical environment and provides personalized interactive feedback to children as they experiment and make discoveries in the real world. EarthShake, the first educational game for the NoRILLA system, teaches early physics principles through hands-on learning. A table provides earthquakes, and students make predictions about which tower will stay up longer. The supporting technology can detect how the towers fared during the quake, and the game’s cartoon gorilla gives students appropriate feedback to understand the underlying principles. NoRILLA can be used to teach STEAM concepts such as inquiry, balance and stability, geometry, symmetry, volume, ratio, and scientific curiosity, as well as critical thinking skills. Educators can sign up on the website for updates.
Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in April.
The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills.
Eighth-grade girls outperformed their male peers in five out of six STEM content areas in the most recent National Assessment of Educational ProgressTechnology and Engineering Literacy assessment. Girls were especially strong in testing categories related to communication and collaboration. Nearly all student subgroups posted increases in scores, including among black students, Asian students, white students, low-income students, public school students, students whose parents did not finish high school, and those whose parents graduated college.
Diversity-specialized programs equip students with the knowledge, resources, and skillsets they need to achieve STEM opportunities in computing. Code as a Second Language (CSL) is a national initiative that works toward introducing youth to computer science and making technical training and careers accessible to women and underrepresented minorities.