The Games for Change (G4C) Student Challenge combines students’ passion for games with digital learning and civicengagement. The challenge, which takes place in cities across the United States, includes professional development in game-based learning for up to 75 teachers per city, inschool and afterschool game-making courses, student game jams and workshops, mentorship by professional game designers, and social issue themes with multimedia content provided by cause-based partners. Students are encouraged to submit their original games to the game-design competition in spring 2020 for the chance to win prizes and national recognition. The program excites and exposes students to work-related opportunities in STEM and game design, and engages teachers and students in civic issues impacting their cities and communities. It also builds capacity for teachers to use game-based learning tools and approaches and students to learn game design as a method for storytelling and 21st-century skill development. The G4C website offers resources to help teachers learn more about the power of games for learning, along with ways to teach game design and use games and game-making in the classroom. The site also provides links to game engines, as well as graphics, sound, and storyboarding tools that will help students design and create their games.
In smaller rural schools, science, technology, engineering, and mathematics (STEM) education can face troublesome barriers. In our K–12 district of 730 students, we have many of the common obstacles, including limited funds, no extra faculty, and an already overloaded class schedule. These three join arms to block us from using any of the really cool programs we’d like to. Other institutions sing praises of cutting-edge programs and share their successes. Meanwhile, rural schools are trying to figure out how to educate equally deserving kids in STEM.
Each fall at MIT, nearly 300 young female mathematicians in grade 11 or below compete in Advantage Testing Foundation’schallenging test of mathematical creativity and insight. The goal is to promote gender equity in the STEM professions and to encourage young women with exceptional potential to become mathematical and scientific leaders.
Developed by PlayMada Games, Collisions helps high school students visualize and interact with chemistry concepts through engaging and challenging digital games that integrate with the chemistry curriculum.