Researchers at Tufts University’s Center for Engineering Education and Outreach partnered with teachers to design a program they call Novel Engineering, which plays on the literary strengths of elementary and middle school teachers to help them explore hands-on, science-oriented activities in their classrooms. Students in the program use existing classroom literature—stories, novels, and expository texts—as the basis for engineering design challenges that help them identify problems, design realistic solutions, and engage in the engineering design process while reinforcing their literacy skills.
Plus: Novel Engineering Challenges is starting its 2018 winter challenge on February 1. The Challenge books are Shiloh and The Relatives Came.
Plus: Tufts TEEP (Teacher Engineering Education Program) is offering its first course in integrating engineering and literacy. All K–12 teachers are eligible for the online program, not just those with an engineering background. Offering two tracks, one for elementary and one for middle school and high school educators, the course is rigorous but the instruction is differentiated for all ability and knowledge levels. Completing the online course results in an official transcript certificate and graduate credits awarded at less than $300 per credit hour.
Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in May.
Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in February.
Students interested in science concepts such as robotics and bioengineering have a new, freeonline game at their disposal. Arizona State University researchers have released Frankenstein200, a game that uses Mary Shelley’s tale of scientific hubris to get children thinking about such ideas as robotics, bioengineering, and humans’ reasons for creating.