Program to Prepare Thoughtful, Ethical Digital Citizens
Born in a Waldorf-inspired public charter school classroom in California, Cyber Civics meets a growing need to prepare middle school students to be ethical, safe, and wise digital citizens. The in-class program has three levels—Level 1: Digital Citizenship; Level 2:Information Literacy; and Level 3: Media Literacy for Positive Participation. Subscribers to Cyber Civics receive a private link that provides access to an online portal full of in-classroom lessons, videos, resources, plus support. Every level has enough 50-minute lessons/activities for an entire school year (if taught weekly). Teachers can sign up online for a free lesson. The initial subscription fee for each level of the program depends on the size of the school. Scholarships are available for schools that cannot afford the cost.
A rumor of magic, a glimpse of the impossible, a door to a world where the imagined is real … The Incredible Tales of Weirdwood Manor is an interactive book series and app from All Play, No Work, designed for creative minds and busy hands.
The East of the Rockies app is an experiential augmented reality (AR) story written by Joy Kogawa, one of Canada’s most acclaimed and celebrated literary figures. The story is told from the perspective of Yuki, a 17-year-old girl forced from her home and made to live in the Slocan internment camp during the Second World War.
Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.