From playing football to dancing at the disco, 3D-printableMarty the Robot has the moves. Marty is a fully programmable, WiFi-enabled walking robot for children, makers, educators, or anybody else. Marty makes learning about programming, electronics, and mechanical engineering a fun and engaging process. He is designed to be customizable with 3D-printed parts and is completely upgradeable. He’s even compatible with single-board computers, such as the Raspberry Pi. Marty can be controlled remotely over WiFi, but users can also program him in a variety of programming languages. Children and beginners can learn with Scratch, which makes coding as simple as clicking and dragging blocks. Experienced programmers can control him using more powerful programming languages such as Python andC++, or state-of-the-art robotics tools such as ROS. Once the kit is completed, Marty is capable of a range of movements, from walking to kicking a ball, which can be controlled from a smartphone. The creator of Marty received his PhD in robotics from the University of Edinburgh in Scotland. He expects to ship Marty in early 2017.
The Smithsonian Science for the Classroom program is setting the standard for 3D learning and 3D assessment. Developed by the Smithsonian Science Education Center, this new integrated STEM curriculum is designed to engage students in phenomenon-based learning through coherent storylines and connect them firsthand to the world around them.
Parents and children will find a wide variety of engaging camp activities to take part in when they dive into Camp Wonderopolis. Some of the activities revolve around STEM-field careers, others are designed to boost literacy and comprehension, and still others to help foster and improve critical thinking and creativity in young minds.