The Wonderment is a global community that promotes awareness and action as youth explore the world around them. Young people submit their ideas for community-improvement projects to the site, and with each submission a “Wondermeter” rises higher. Once the Wondermeter reaches the top, an outside donor will fund the latest user-chosen project—for example, a water-sanitation project in a developing country. Through the site, youth can take their compassion and caring for others and crowdsource community-improvement projects around the world.
If you are a public school teacher, enter the Samsung Solve for Tomorrow contest to empower students, inspire ideas, and create change. Incorporating STEAM into projects designed to help advance the interests of local communities teaches students critical thinking and, by extension, critical problem solving. Build a brighter future with STEAM by applying online by November 9, 2017, for a chance to win a share of $2 million in Samsung technology!
In the summer of 2017, Open Up Resources released a problem-based core mathprogram for grades 6–8 to spark student engagement. The full OER-based curriculum is a result of a 21st Century Collaboration Model: the core materials were developed by recognized math education experts and then classroom tested and modified by 175 classroom teachers in six school districts.
A distress call from an emergency beacon goes off somewhere in the world. Satellites orbiting high above Earth receive the signal and relay the person’s location to search and rescue crews on the ground. In Rescue 406, an iOS mobile game by NASA, students use the information from these satellites to direct the rescue effort.