NASCAR teams push science to its limits to eke out the tenths or hundredths of a second that separate the winner from the also-rans. The Science of Speedvideo series, produced for the National Science Foundation uses the elements of NASCAR to show that a racecar really is a science experiment on wheels. Students will learn how science makes cars powerful, agile, fast, and safe—and how these same principles affect their own cars. The series is comprised of 12 episodes, ranging from Drag & Drafting to Momentum & Time—all of which may be viewed free of charge:
The Curiosity Cube is a traveling cargo container fitted with labs, virtual-realitytechnology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on TheCuriosity Labsprogram, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.
Crazy Gears from Edoki Academy gets children to think critically and explore physics and other STEM topics. This puzzle-like app for iOS asks students to construct gears to find a way to “pull themselves to the next level.”
The Body VR lets users experience the wonders of the human body and its billions of living cells. Users travel through the bloodstream and learn everything there is to know about how blood cells work to spread oxygen through the human body. They also learn how the body reacts when it is faced with deadly viruses.