Simulations for Negotiating Solutions to Global Challenges
The United States Diplomacy Center’s education programs immerse students in the world of American diplomacy and the critical work of the United States Department of State. At the heart of the center’s education programs is Discover Diplomacy, a freediplomacy simulationsprogram that allows students and teachers to experience what it is like to be a diplomat while grappling with complex foreign affairs topics. The goal is for participants to work together, as opposing countries with competing interests, to negotiate common ground and propose solutions. The open-access online simulations are aimed at helping students develop decision-making, problem-solving, and negotiation skills, while providing insight into vital foreign affairs topics. In the eight diplomacy simulations, students negotiate global challenges ranging from migration to wildlife trafficking. The diplomacy simulations program includes printed materials and digital videoconferences. The United States Diplomacy Center also trains teachers to run the simulations in the classroom. A freeteacher’s guide is available.
From 1892 to 1954, more than 12 million immigrants entered the United States through the portal of Ellis Island, a small island in New York Harbor within the shadow of the Statue of Liberty. The Ellis Island Oral History project is dedicated to preserving the firsthand recollections of immigrants who passed through the Ellis Island immigration station during that period and the employees who worked there.
The Design for Change (DFC) global movement was founded in 2009 by world-renowned educator Kiran Sethi, who believes that if young people are empowered and made to feel that they could take matters into their hands, they would change the world for the better.
CyArk is building an online library of 3D models of the world’s cultural heritage sites, accompanied by a collection of free cross-curricularlesson plans. For example, Lesson 1 in the CyArk collection engages students in using 3D archaeological data to build scale models of a Mayan pyramid with sugar cubes.