Aspire to Inspire (a2i) is a NASA program that encourages young students, particularly girls, to learn about early career scientists and engineers at NASA by watching short films and using social media to connect with other females in the STEM field. The program maintains a conversation with students through Twitter updates and the a2i Engage page. Students can also leave a post on the Women@NASA Facebook page.
Girls Who Game (GWG) is an extracurricular program sponsored by Dell Technologies, Intel, and Microsoft that provides an opportunity for girls in grades 4–8 and underserved students across North America to learn more about gaming as a learning tool, while developing their global competencies, such as communication, collaboration, critical thinking, and creativity.
The Smithsonian National Air and Space Museum provides unique fieldtrip opportunities for teachers and students to engage with the museum’s content online. Among the museum’s offerings are “Earth and Its Place in the Universe” (grades 5–12); “Finding Our Way: Geography and GIS” (grades 6–8)); “Living Through History” (grades 1–8); and “Paper Airplane Design” (grades 3–8).
The online Science Journal for Kids and Teens reports on cutting-edge, peer-reviewed science research adapted for students and their teachers. Articles can be selected according to reading level and/or subject field.