ReadyAiis the first comprehensive K–12 artificial intelligence (AI) education company to create an “out of the box”-ready and complete program to teach AI in the classroom and empower students to use AI for social good.ReadyAi’s AI-in-a-Box is designed for users with different experience levels and abilities. The emphasis is on the nontechnical components of learning, combining art and multimedia. Inside each AI-in-a-Box are curriculum, hardware, and software to get started. The curriculum teaches six key concepts of AI—visual recognition, facial recognition, object manipulation, landmark-based navigation, speech generation, and speech recognition. One AI box can be used by up to 15 students at a time. Students learn by playing and generating ideas with teammates, supporting project-based learning.
Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.
ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.
An initiative of Microsoft Philanthropies, TEALS (Technology Education and Literacy in Schools) helps high schools throughout the United States and in British Columbia, Canada, build and grow sustainable computer science programs. TEALS pairs trained computer science professionals from across the technology industry with classroom teachers to team-teach computer science.