Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole. They must talk with staff and citizens, keep an eye on their to-do list for problems to solve, and decide which actions to initiate. An in-game cellphone features the to-do list, messages from characters, a glossary, and a notepad. The game includes 12 episodes, which take 20 to 30 minutes each. Students visit various locations, click on hot spots, and engage in dialogue with characters or complete tasks. Near the end of each episode, an in-gameassessment flows naturally from the storyline. In this assessment, students exercise their text analysis and reasoning skills while writing authentic correspondences, such as emails, thank-you notes, memos, and invitations. Some parts of the assessment are instantly scored; other parts include open-ended questions that require students to write original responses. These responses are sent to the teacher dashboard for review.
Could there be ghosts trapped in the basement of the SmithsonianNational Museum of American History? With the sudden and curious departure of her last intern, Museum Curator Isabella Wagner needs students’ help solving a mystery dating back to the Civil War.
Developed by Boston Children’s Museum, the League of Extraordinary Bloggers is part of The Freeman Foundation Asian Culture Exhibit Series, administered by the Association of Children’s Museums. In the game, a criminal mastermind known as the FOX has been stealing important cultural landmarks and objects all across China, Japan, South Korea, and Vietnam. Working together, students will learn about Asia and assemble clues from each country to track down this criminal mastermind.