Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole. They must talk with staff and citizens, keep an eye on their to-do list for problems to solve, and decide which actions to initiate. An in-game cellphone features the to-do list, messages from characters, a glossary, and a notepad. The game includes 12 episodes, which take 20 to 30 minutes each. Students visit various locations, click on hot spots, and engage in dialogue with characters or complete tasks. Near the end of each episode, an in-gameassessment flows naturally from the storyline. In this assessment, students exercise their text analysis and reasoning skills while writing authentic correspondences, such as emails, thank-you notes, memos, and invitations. Some parts of the assessment are instantly scored; other parts include open-ended questions that require students to write original responses. These responses are sent to the teacher dashboard for review.
The Museum of Science and Industry in Chicagobuilds bridges between youth and science, both inside and outside the classroom. On the museum’s Science at Home website, children can keep learning in place and at their own pace with science activities and topics they can access anytime.
The freevideo gameOccupy White Walls by StikiPixels allows users to design their own art gallery. Available on gaming platform Steam, the building experience features 2,200 unique architectural elements and more than 6,000 artworks ranging from Old Master paintings to contemporary creations.