Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole. They must talk with staff and citizens, keep an eye on their to-do list for problems to solve, and decide which actions to initiate. An in-game cellphone features the to-do list, messages from characters, a glossary, and a notepad. The game includes 12 episodes, which take 20 to 30 minutes each. Students visit various locations, click on hot spots, and engage in dialogue with characters or complete tasks. Near the end of each episode, an in-gameassessment flows naturally from the storyline. In this assessment, students exercise their text analysis and reasoning skills while writing authentic correspondences, such as emails, thank-you notes, memos, and invitations. Some parts of the assessment are instantly scored; other parts include open-ended questions that require students to write original responses. These responses are sent to the teacher dashboard for review.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game.
Developed by a cultural anthropologist, the two-player Who Am I? Race Awareness Game is designed to stimulate a productive dialogue between adults/educators and children regarding the complex and sensitive issues of race and ethnicity in a multicultural world.