The Very Hungry Caterpillar Brought to Life in Augmented Reality
Now with Apple ARKit, Eric Carle’s The Very Hungry Caterpillar can be brought to life in the real world. Through an augmented reality experience, children can watch their own Very Hungry Caterpillar appear in their classroom, on a kitchen table, in a garden, on their playground, or anywhere else they want to play with it. Their Very Hungry Caterpillar will captivate them as it crawls around their environment. They can help it explore their world or take a peek inside its colorful toy box, but they will need to watch out for the windup Grouchy Ladybug. When their Very Hungry Caterpillar gets sleepy, they can tuck it into bed. Each time they wake it up, they will experience a new day. They can hatch their Very Hungry Caterpillar from an egg and feed it tasty fruit, and as it continues eating, children’s Very Hungry Caterpillar will grow bigger and bigger, until it changes into a beautiful butterfly and flies up into the sky. The next time children play, a new egg appears and the adventure begins again. The app is accessible for iOS and Android from the StoryToys website. It is also available to download from the Windows Store. Costs: $3.99/iOS; $4.99 for each in-app purchase/Android
Fans of Jane Austen can visit her House from the comfort of their home, or wherever they are. They can stroll through the House, now a Museum, on a 360-degreevirtual tour, wander through the gardens with the Museum cat, or take in an online exhibition.
The Smithsonian National Air and Space Museum provides unique fieldtrip opportunities for teachers and students to engage with the museum’s content online. Among the museum’s offerings are “Earth and Its Place in the Universe” (grades 5–12); “Finding Our Way: Geography and GIS” (grades 6–8)); “Living Through History” (grades 1–8); and “Paper Airplane Design” (grades 3–8).
TimeTours: Uxmal takes students on a virtual trip to the golden age of the Maya, using modern 3D reconstructions. The virtual trip through time brings the past to life in threespherical panoramas that put students right into several important locations of ancient Uxmal using the built-in compass feature.