The Women@NASA have created a virtual mentoring programthat uses Skype or Google Chat to pair NASA mentors with students in grades 5–8 anywhere in the country. The program gives young students the opportunity to interact and learn from real engineers, scientists, and technologists, who explore the many fields that contribute to science, technology, engineering, and mathematics (STEM). Options for topics in the five-week program appear online. This video of a NASA GIRL building a model rocket with her family inspires the kind of joy STEM can stimulate. The Women@NASA hope that their stories will inspire girls everywhere to reach for the stars and explore the myriad of opportunities available to them through pursuing careers in STEM.
Girls Who Game (GWG) is an extracurricular program sponsored by Dell Technologies, Intel, and Microsoft that provides an opportunity for girls in grades 4–8 and underserved students across North America to learn more about gaming as a learning tool, while developing their global competencies, such as communication, collaboration, critical thinking, and creativity.
The Smithsonian National Air and Space Museum provides unique fieldtrip opportunities for teachers and students to engage with the museum’s content online. Among the museum’s offerings are “Earth and Its Place in the Universe” (grades 5–12); “Finding Our Way: Geography and GIS” (grades 6–8)); “Living Through History” (grades 1–8); and “Paper Airplane Design” (grades 3–8).
The online Science Journal for Kids and Teens reports on cutting-edge, peer-reviewed science research adapted for students and their teachers. Articles can be selected according to reading level and/or subject field.