Virtual Reality App for Visualizing Calculus Concepts
Calculus in Virtual Reality (CalcVR), an app for iOS, uses a Google Cardboard headset to enable the user to visualize concepts in multivariable calculus within a virtual reality setting. Users can specify their own objects for visualization, as well as go through lessons on the geometry and calculus of multivariable functions and the corresponding surfaces. In addition, users can explore the concepts covered in the lessons through interactive demonstrations that address 2D and 3D coordinates and graphs, curves and surfaces, vector valued functions of one variable, vector fields, multivariable functions, and vector calculus. Because these elements are rendered in a virtual environment, users can see the depth of these mathematical objects and the multiple facets at play in the study of these math concepts. The CalcVR project is supported by Stephen F. Austin State University and the National Science Foundation. Cost: Free
To address concerns about quality and improve online learning, the Virtual Learning Leadership and AllianceQuality Matters recently released revised standards for virtual education—one set each for online teaching, online programs, and online courses. The revised standards are the first update since 2011.
The Body VR lets users experience the wonders of the human body and its billions of living cells. Users travel through the bloodstream and learn everything there is to know about how blood cells work to spread oxygen through the human body. They also learn how the body reacts when it is faced with deadly viruses.
Students in grades 7–12 are invited to join The National WWII Museum for a freecross-country virtual expedition on February 4, 2020, to discover the science, sites, and stories of the creation of the atomic bomb. Two live webcast sessions are available: Session 1, 9:00 a.m. to 10:00 a.m. (CT) and Session 2, 12:00 p.m. to 1:00 p.m. (CT).