The Body VR lets users experience the wonders of the human body and its billions of living cells. Users travel through the bloodstream and learn everything there is to know about how blood cells work to spread oxygen through the human body. They also learn how the body reacts when it is faced with deadly viruses. The education platform accurately visualizes the human anatomy; showcases high-quality, realistic graphics; visualizes how disease and treatment affect the human anatomy; incorporates learning modules and storytelling to help students understand specific aspects of the human anatomy; and allows for rotating, zooming in/out, hiding/fading of organs and systems. The Body VR is available on Samsung Gear VR, Vive, Oculus, and coming soon, Google Daydream. View the HTC Vive trailer online.
To address concerns about quality and improve online learning, the Virtual Learning Leadership and AllianceQuality Matters recently released revised standards for virtual education—one set each for online teaching, online programs, and online courses. The revised standards are the first update since 2011.
Calculus in Virtual Reality (CalcVR), an app for iOS, uses a Google Cardboard headset to enable the user to visualize concepts in multivariable calculus within a virtual reality setting. Users can specify their own objects for visualization, as well as go through lessons on the geometry and calculus of multivariable functions and the corresponding surfaces.
Students in grades 7–12 are invited to join The National WWII Museum for a freecross-country virtual expedition on February 4, 2020, to discover the science, sites, and stories of the creation of the atomic bomb. Two live webcast sessions are available: Session 1, 9:00 a.m. to 10:00 a.m. (CT) and Session 2, 12:00 p.m. to 1:00 p.m. (CT).