The Body VR lets users experience the wonders of the human body and its billions of living cells. Users travel through the bloodstream and learn everything there is to know about how blood cells work to spread oxygen through the human body. They also learn how the body reacts when it is faced with deadly viruses. The education platform accurately visualizes the human anatomy; showcases high-quality, realistic graphics; visualizes how disease and treatment affect the human anatomy; incorporates learning modules and storytelling to help students understand specific aspects of the human anatomy; and allows for rotating, zooming in/out, hiding/fading of organs and systems. The Body VR is available on Samsung Gear VR, Vive, Oculus, and coming soon, Google Daydream. View the HTC Vive trailer online.
The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computationalthinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.
The Curiosity Cube is a traveling cargo container fitted with labs, virtual-realitytechnology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on TheCuriosity Labsprogram, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.
Users of Android devices can experience the most advanced way to learn languages in any setting. Mondly, offered by ATi Studios, is the first VR app for learning a world language featuring speech recognition and chatbot technology.