Virtual Robotics and Coding Competition That Empowers STEM for All
CoderZ has kicked off registration for the third annual Cyber Robotics Coding Competition (CRCC) for students in grades 5–8. This online coding and robotics tournament enables schools, districts, and afterschool programs and clubs to engage students in STEM learning by using game-based competitions that are both safe and fun. Neither teachers nor students need prior coding or robotics knowledge to participate. Students will compete on the CoderZ Cyber Robotics Learning Environment, a cloud-based platform featuring a graphical simulation of LEGO MindStorms EV3 robots. The online platform has a coding interface where users can activate a virtual robot, or “cyber-robot,” and watch the results in a real-time simulation. Teachers and schools can sign up to join the event any time before October 7, 2019, which is the start date for the boot camps.
An initiative of Microsoft Philanthropies, TEALS (Technology Education and Literacy in Schools) helps high schools throughout the United States and in British Columbia, Canada, build and grow sustainable computer science programs. TEALS pairs trained computer science professionals from across the technology industry with classroom teachers to team-teach computer science.
LEGO Education’s new SPIKE Prime Set is a STEAM learning tool for students in grades 6–8. Combining colorful LEGO building elements, easy-to-use hardware, and an intuitive drag-and-drop coding language based on Scratch, SPIKE Prime continuously engages students through playful learning activities to think critically and solve complex problems, regardless of their learning level.
ReadyAi is the first comprehensive K–12 artificial intelligence (AI) education company to create an “out of the box”-ready and complete program to teach AI in the classroom and empower students to use AI for social good.ReadyAi’s AI-in-a-Box is designed for users with different experience levels and abilities.