Big Deal Media

21st Century Themes

21st Century Themes include Global Awareness; and Environmental, Financial, Civic, and Health Literacy.

Bill Gates Math Foundation

Sep 16, 2019

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Initiative Focusing on Executive-Function Skills to Boost Math Teaching

The EF+Math Program is focusing on improving the way students learn math. The effort, funded by NewSchools Venture Fund, the Bill & Melinda Gates Foundation, and the Chan Zuckerberg Initiative, aims to create strategies that develop students’ executive-function skills and boost math outcomes.

High School Ethics

Sep 05, 2019

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Collaborative Discussions of Complex Ethical Dilemmas

The National High School Ethics Bowl (NHSEB) promotes respectful, supportive, and rigorous discussion of ethics among thousands of high school students nationwide. Each fall the NHSEB releases a set of cases covering a broad range of issues, which then serve as the focus for the year.

STEM Team Challenges

Sep 05, 2019

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STEAM-based Challenges Fostering Creativity

Destination Imagination’s open-ended STEAM-based Challenges enable students to learn and experience the creative process while fostering their creativity, curiosity, and courage. Destination Imagination is open to all kindergarten through university-level students worldwide. Students form teams of up to seven members, select their preferred Challenge, and work together to develop a solution to the Challenge.

podcast on how children learn

Aug 15, 2019

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Podcast Exploring Innovations in Education

The MindShift podcast investigates innovations and issues that are shaping how children learn. Topics include “How Teachers Designed a School Centered On Caring Relationships,” “Why Ninth Grade Can Be a Big Shock For High School Students,” and “Overcoming Childhood Trauma: How Parents and Schools Work to Stop the Cycle.”

Rubiks Cube STEM lessons

Aug 15, 2019

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Engineering and Construction Using the Rubik’s Cube

The You CAN Do The Rubik’s Cube program provides resources and support to schools and youth organizations to teach STEM/STEAM standards and twenty-first century skills by using the Rubik’s Cube. Invented by Professor Erno Rubik as a model of 3D geometry and design, the Rubik’s Cube has its foundation in the classroom.

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Digital Learning • Learning Support
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Mobile Learning
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STEM • STEAM • STREAM

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