This blog is the second in a series on the importance of mentoring girls and young women through a compassionate “lean-in” culture of practice. Check out the first post “Mentoring Girls and Young Women Through a Compassionate ‘Lean-In’ Culture of Practice.” This post will provide just-in-time resources to help you model how to provide access and equity to robust science, technology, engineering, and mathematics (STEM) resources for ALL students, and how to infuse hands-on STEM learning experiences throughout your subject areas and all K–12 grade-level bands.
Take control of your school year with Invention Project® K–6—an inspiring invention education program from the National Inventors Hall of Fame®. Designed for any classroom setting and aligned to State, Common Core State Standards, and Next Generation Science Standards, this all-new curriculum will inspire your students through:
• Engaging, hands-on activities for in-school, at-home and blended environments
• Experiences to enhance social-emotional learning (SEL)
• Open-ended exploration of STEAM concepts
• All-inclusive curriculum and materials for turnkey implementation
This new K–6 curriculum for a hybrid learning solution will help you navigate this ever-evolving school year.
Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in June.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in 2018.
On EON Reality’s platform, teachers can create a blended learning environment that allows them to combine 3D with PowerPoint, notes, sound effects, and more. EON Reality has developed Creator AVR specifically to make educational augmentedandvirtual reality (AVR) content easy to create; no programming experience is needed.