Students are invited to join the Wonder League Robotics Competition, sponsored by Wonder Workshop, and shine a spotlight on their impactful inventions in science, technology, engineering, art, and mathematics (STEAM).
Researchers in the BIO5 Institute at The University of Arizona worked with teachers to develop activities that allow high school students to learn about the use of computational analysis for biological questions.
CyberStart America provides a free immersive cybersecurity training game for high school students, with more than 200 engaging challenges, which students solve as cybersecurity agents investigating criminal gangs.
CodeScty is an interactive learning experience designed to introduce young people to computational thinking and coding concepts through a cultural lens that they are familiar with. CodeScty’s tech-forward music education platform includes original hip-hopmusic, videos, and experiential learning activities to teach computer science principles and computational thinking to seventh- and eighth-grade students who are underrepresented in STE(A)M.
Engineering is Elementary (EiE), the award-winning division of the Museum of Science, Boston, develops research-based, classroom-tested programs that empower children to become lifelong STEM learners and passionate problem-solvers.