Big Deal Media

Gamification/Game-Based Learning

Games that support learning; teaching that uses games to increase student engagement and participation.

Mar 01, 2019

Entry

Game-based Approach to Making Budgeting Decisions

While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game.

Forensics Chemistry Gamification

Feb 15, 2019

Entry

Game Using Chemistry Concepts to Solve a Forensics Case

ChemCollective’s free Mixed Reception game is set in a research group that is developing an antivenom for spider bites. In the opening scene, Nelson Pogline, a talented graduate student, dies unexpectedly at a university reception. In their role as detectives, students must use chemistry concepts to determine if he was murdered, and if so, to solve the case.

PBS Presidents Series Video

Feb 15, 2019

Entry

Teaching Tools for Presidents Day

Presidents Day in 2019 is February 18. On this day, students celebrate the lives of George Washington and Abraham Lincoln, their contributions to the United States, and the lives and contributions of all 45 US Presidents. The National Education Association provides resources (lessons, games, videos, and more), organized by grade range (K–5, 6–8, 9–12), which teachers can use in the classroom.

ecology game

Feb 01, 2019

Entry

App Exploring Ecosystems Through Puzzles

Habitactics is an iOS app from Touch Press that introduces students to wild animal and science facts as they solve Match-3–style puzzles. Students travel the world to explore different environments, including the deserts of the Sahara, the rainforests of South America, and the waters of the Atlantic Ocean.

Virtual Lab Practice

Feb 01, 2019

Entry

Playful Engagement with Chemistry Lab Equipment in Virtual Reality

HoloLAB Champions is an immersive virtual reality lab practice game show created by Schell Games with support of the Institute of Education Sciences (part of the US Department of Education) and the Small Business Innovation Research program.

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