Big Deal Media

Gamification/Game-Based Learning

Games that support learning; teaching that uses games to increase student engagement and participation.

Gaming Boost Learning

Oct 01, 2019

Entry

Gaming Curriculum to Develop SEL Skills and College & Career Readiness

An esports league has launched a free high school curriculum to help teachers use gaming to boost student learning. Gaming Concepts, from the High School Esports League (HSEL), was written as a turnkey curriculum that almost anyone with even rudimentary computer skills can teach.

Global Citizenship Sustainability

Oct 01, 2019

Entry

Games That Teach Global Citizenship and Sustainable Development

Learning through digital technology and video games can lead to more peaceful societies, according to the United Nations Educational, Scientific and Cultural Organization (UNESCO), the educational arm of the United Nations. The UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development has created two games aimed at teaching students about global citizenship and sustainable development.

Nancy Drew Computer Coding Programming Mystery

Sep 16, 2019

Entry

Game Using Computer Science to Solve a Nancy Drew Mystery

Nancy Drew Codes and Clues Mystery Game sparks an interest in coding, especially for girls, through a fun and engaging story. The mystery adventure also builds critical thinking and reading skills, as students read along with story dialogue. As members of Nancy Drew’s De-TECH-Tive crew, players choose disguises, find clues, and program a robot puppy to solve the mystery of a missing project at the Tech Fair.

STEM environmental awareness game

Sep 05, 2019

Entry

Game Pairing Environmental Concepts with Computational Thinking

The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computational thinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.

coding and robotics competition

Aug 15, 2019

Entry

Virtual Robotics and Coding Competition That Empowers STEM for All

CoderZ has kicked off registration for the third annual Cyber Robotics Coding Competition (CRCC) for students in grades 5–8. This online coding and robotics tournament enables schools, districts, and afterschool programs and clubs to engage students in STEM learning by using game-based competitions that are both safe and fun.

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Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
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STEM • STEAM • STREAM

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