Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole.
Developed by a cultural anthropologist, the two-player Who Am I? Race Awareness Game is designed to stimulate a productive dialogue between adults/educators and children regarding the complex and sensitive issues of race and ethnicity in a multicultural world.
The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game.