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Global Awareness

Using 21st century skills to understand and address global issues; understanding  other nations and cultures, including the use of non-English languages; learning from and working collaboratively with individuals representing diverse cultures, religions and lifestyles.

Feb 17, 2020

Entry

Open-Licensed Global Storybooks: From Arabic to Zulu

A team based at the University of British Columbia in Canada has developed a literacy portal, Global Storybooks, which hosts custom sites with multilingual, open-licensed books from more than 40 countries and regions on five continents. The portal is intended to help democratize global flows of information and resources, facilitate language learning—including Indigenous languages—and promote literacy.

Compare world constitutions

Feb 17, 2020

Entry

Lesson Plans to Bring the World’s Constitutions into the Classroom

The Comparative Constitutions Project (CCP) launched Constitute in collaboration with Google Ideas in 2013. Accessible in English, Spanish, and Arabic, Constitute is an online environment to read, search, and compare the world’s constitutions.

Mentoring girls in computer science

Feb 17, 2020

Entry

Community of Girls Using Technology to Change the World

The ProjectCSGIRLS competition encourages girls to develop projects that disrupt the present in a positive way. The contest’s aim is to create a community of creative, talented, and confident young women building the technologies that will shape the future.

augmented reality artifiacts

Feb 17, 2020

Entry

Augmented Reality App Exploring Artifacts from Around the World

Civilisations AR, an iOS app from the BBC, gives students an unprecedented look at 30 artifacts from around the globe—for example, the Rosetta Stone from the British Museum; an Egyptian mummy from the Torquay Museum in Devon, England; and Rodin’s The Kiss from the National Museum of Wales.

Feb 03, 2020

Entry

Digital Logic Games to Tackle Math Anxiety

Funexpected Math, a free app for iOS devices from Funexpected Ltd, embeds findings in educational neuroscience into digital logic games for children aged 3 to 7. The 11 games are situated across the landscapes of Japan, Egypt, and Greenland.

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Digital Learning • Learning Support
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STEM • STEAM • STREAM

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