The US Departmentof Education has launched CTE Mission: CubeSat, a national challenge to inspire high school students to build technical skills for careers in space and beyond. Students from across the country are invited to design and build prototypes of CubeSats (cube satellites), or satellites that aid in space research, bringing space missions out of the clouds and into the classroom.
Parents and children will find a wide variety of engaging camp activities to take part in when they dive into Camp Wonderopolis. Some of the activities revolve around STEM-field careers, others are designed to boost literacy and comprehension, and still others to help foster and improve critical thinking and creativity in young minds.
Camp Invention, a program of the National Inventors Hall of Fame (NIHF), in partnership with the United States Patent and Trademark Office, provides a unique experience for youth to make discoveries about the importance of intellectual property while exploring, creating, and designing. The program promotes STEM learning; builds leadership, perseverance, and resourcefulness; and encourages entrepreneurship.
The Smithsonian Science for the Classroom program is setting the standard for 3D learning and 3D assessment. Developed by the Smithsonian Science Education Center, this new integrated STEM curriculum is designed to engage students in phenomenon-based learning through coherent storylines and connect them firsthand to the world around them.
The 3DBear AR appfor iOS and Android makes it easy for students to create 3D models in augmented reality (AR), giving them an active role in the learning process. The app incorporates 21st century skills such as creative problem solving, project-based learning, and collaboration.