The 3DBear AR appfor iOS and Android makes it easy for students to create 3D models in augmented reality (AR), giving them an active role in the learning process. The app incorporates 21st century skills such as creative problem solving, project-based learning, and collaboration.
Since 2012, in the fall of each year, children across the globe have taken part in the Cardboard Challenge as a way to gear up for Imagination’s Day of Play. It all began following the success of the short film Caine's Arcade, the story of a nine-year-old boy and his elaborate cardboard arcade.
The Library Journal’s Maker Workshop is a two-week online course designed for librarians and educators interested in overseeing or developing maker-oriented programming for the library. The course content will be relevant to librarians in schools or public libraries who serve various age groups and demographics.
The SparkFun Community Partnership Program facilitates one-time collaborations between SparkFun and its community partners to support the work of makers in the field. In exchange for support through the donation of SparkFun hardware, community partners provide content for SparkFun’s channels to share their stories with the maker community at large.