The Noetic Learning Math Contest is a semiannual problem-solving competition for elementary and middle school students. The goal of the competition is to encourage students’ interest in math, to develop their problem-solving skills, and to inspire students to excel in math.
Bridge to Enter Advanced Mathematics (BEAM) creates pathways for underserved students to become scientists, mathematicians, engineers, and computer scientists. The nonprofit has provided its services for free to more than 600 students since 2011.
Calculus in Virtual Reality (CalcVR), an app for iOS, uses a Google Cardboard headset to enable the user to visualize concepts in multivariable calculus within a virtual reality setting. Users can specify their own objects for visualization, as well as go through lessons on the geometry and calculus of multivariable functions and the corresponding surfaces.
The USA Mathematical Talent Search (USAMTS) is a free mathematics competition open to all US middle school and high school students. Unlike most mathematics competitions, the USAMTS allows students a full month, or more, to work out their solutions.
The Museum of Science, Boston, develops exhibits, programs, and curricula that empower children to become lifelong STEM learners and passionate problem solvers. The museum offers seven engineering curricula (preK–12): “We Engineer,” “EiE for Kindergarten,” “Engineering is Elementary,” “Engineering Adventures,” “Engineering Everywhere,” “Building Math,” and “Engineering the Future.