STEM Teaching Tools is a research-and-development initiative of the Institute for Science+Math Education at University of Washington in Seattle. Through this effort, the institute shares practice-based knowledge that it has accumulated through federally funded research over the years. The materials are provided for broad use and adaptation as open education resources (OER).
An esports league has launched a free high school curriculum to help teachers use gaming to boost student learning. Gaming Concepts, from the High School Esports League (HSEL), was written as a turnkey curriculum that almost anyone with even rudimentary computer skills can teach.
In 2017 philanthropists, state leaders, and curriculum writers formed OpenSciEd to get materials to teachers implementing the Next Generation Science Standards, which emphasize hands-on projects and integrate several scientific disciplines.
Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in December.
The BioBits Project was started by a group of synthetic biology researchers at Northwestern University, the Massachusetts Institute of Technology, and the Wyss Institute at Harvard University, who wanted to help students learn biology by doing biology. Their aim was to enable students to perform a range of simple, hands-on biological experiments without the need for specialized lab equipment and at a fraction of the cost of current standard experimental designs.