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Problem-based Learning

Student-centered teaching method in which students learn about a subject through solving an open-ended problem presented in trigger material.

Best of 2018

Dec 28, 2018

Blog

Top 18 in 2018

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in 2018.

aprendeconelchavo.com

Nov 15, 2018

Entry

Game to Help Young Children Develop Analytical Skills

Learn to Code with El Chavo is a free educational game from Televisa for five- to eight-year-old children to learn about the logic behind computer coding through the characters of El Chavo del Ocho (often shortened to El Chavo), a Mexican television sitcom that gained enormous popularity in Latin America and Spain, as well as in the United States.

Gamification Literacy

Nov 01, 2018

Entry

Scientific and Information Literacy Developed Through Gameplay

Vital Signs is a story-based literacy game from Classroom, Inc. that has students take on the role of a medical director at a family clinic. Students contend with the daily challenges of a doctor: seeing patients, staying on top of community issues, and running an office.

Computer Science Competition

Sep 17, 2018

Entry

Computer Science Competition

Each year the American Computer Science League (ACSL) organizes a computer science or programming competition for precollege students in five divisions—Senior, Intermediate, Junior, Classroom, and Elementary. A preliminary competition, in which individual students compete to get their school team qualified for the All-Star Contest, consists of four contests, each of which has two parts: a written section (called “shorts”) and a programming section.

STEM Activities

Sep 05, 2018

Entry

Program to Inspire Curiosity in STEM

SAE Foundation’s A World in Motion (AWIM) is a teacher-administered, industry volunteer-assisted program that brings science, technology, engineering, and math (STEM) education to life in the classroom for K–8 students.

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