Big Deal Media

Problem-based Learning

Student-centered teaching method in which students learn about a subject through solving an open-ended problem presented in trigger material.

Nov 16, 2020

Entry

Virtual Robotics Competition Developing Computational Thinking Skills

Wonder Workshop is sponsoring the Wonder League Robotics Competition, a free global, virtual competition for students aged 6–14. The competition is intended to help students develop computational thinking, problem solving, and creativity by learning to code.

Nov 02, 2020

Entry

Challenge to Design a Solution to a Societal or Environmental Problem

The Making for Good Challenge builds on a Stanley Black & Decker and Discovery Education program—Innovation Generation—igniting, engaging, and empowering students in grades 9–12 to become makers, using no-cost dynamic digital resources.

Oct 15, 2020

Entry

Competition Encouraging Entrepreneurial Problem Solving

Sponsored by the Conrad Foundation, the Conrad Challenge is a multiphase innovation and entrepreneurship competition that encourages young adults to participate in designing the future through purpose-driven education. Each year, teams of two to five students, aged 13–18, from around the world create products or services to address some of the most pressing global and local challenges.

Feb 03, 2020

Entry

Challenges to Address Environmental Issues Facing the Planet

Drawing inspiration from the concept of moonshots, which since the moon landing in 1969 has become shorthand to talk about ambitious and groundbreaking goals, the UK’s Prince William has announced The Earthshot Prize: a set of challenges to inspire a decade of action to repair the planet.

Jan 15, 2020

Entry

Contest to Inspire Students to Excel in Mathematics

The Noetic Learning Math Contest is a semiannual problem-solving competition for elementary and middle school students. The goal of the competition is to encourage students’ interest in math, to develop their problem-solving skills, and to inspire students to excel in math. 

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

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