Wonder Workshop is sponsoring the Wonder League Robotics Competition, a free global, virtual competition for students aged 6–14. The competition is intended to help students develop computational thinking, problem solving, and creativity by learning to code.
The Making for Good Challenge builds on a Stanley Black & Decker and Discovery Education program—Innovation Generation—igniting, engaging, and empowering students in grades 9–12 to become makers, using no-cost dynamic digital resources.
Sponsored by the Conrad Foundation, the Conrad Challenge is a multiphase innovation and entrepreneurship competition that encourages young adults to participate in designing the future through purpose-driven education. Each year, teams of two to five students, aged 13–18, from around the world create products or services to address some of the most pressing global and local challenges.
Drawing inspiration from the concept of moonshots, which since the moon landing in 1969 has become shorthand to talk about ambitious and groundbreaking goals, the UK’s Prince William has announced TheEarthshot Prize: a set of challenges to inspire a decade of action to repair the planet.
The Noetic Learning Math Contest is a semiannual problem-solving competition for elementary and middle school students. The goal of the competition is to encourage students’ interest in math, to develop their problem-solving skills, and to inspire students to excel in math.