The 3DBear Deep Learning Academy provides educators skills, knowledge, and technology to motivate students to learn deeply. In just five 90-minute sessions, they will learn how to engage students in immersive learning experiences, whether teaching in-class or remotely. Teachers will be able to prepare lessons, create custom content, and deliver instruction to students that will enable student voice, shift responsibility for learning to students themselves, and meet rigorous learning objectives.
Engineering is Elementary (EiE), the award-winning division of the Museum of Science, Boston, develops research-based, classroom-tested programs that empower children to become lifelong STEM learners and passionate problem-solvers.
Wonder Workshop is sponsoring the Wonder League Robotics Competition, a free global, virtual competition for students aged 6–14. The competition is intended to help students develop computational thinking, problem solving, and creativity by learning to code.
The Making for Good Challenge builds on a Stanley Black & Decker and Discovery Education program—Innovation Generation—igniting, engaging, and empowering students in grades 9–12 to become makers, using no-cost dynamic digital resources.
Sponsored by the Conrad Foundation, the Conrad Challenge is a multiphase innovation and entrepreneurship competition that encourages young adults to participate in designing the future through purpose-driven education. Each year, teams of two to five students, aged 13–18, from around the world create products or services to address some of the most pressing global and local challenges.