Big Deal Media

Project-based Learning

A teaching method in which students gain knowledge, skills, and learn about a subject by investigating and responding to an authentic and complex question, problem, or challenge.

stem mobile unit

Nov 01, 2019

Entry

Traveling Lab Providing Hands-on Science Learning Experiences

The Curiosity Cube is a traveling cargo container fitted with labs, virtual-reality technology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on The Curiosity Labs program, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.

engineering competition

Nov 01, 2019

Entry

Challenge to Design a Solution to a Complex Problem

Students who enter the Fluor Engineering Challenge have the chance to explore firsthand what it means to be an engineer and to collaborate with others to solve a problem and improve a solution. The Fluor Challenge is open to students in kindergarten through grade 12.

Grants for environmental projects

Jun 17, 2019

Entry

Grants for Projects That Lead to Real Environmental Solutions

The Captain Planet Foundation awards ecoSolution Grants ranging from $500 to $2,500 to support youth-led projects that result in real environmental outcomes. Activities must be solution-oriented, project-based, and performed by youth.

Science professional development opportunity

Jun 17, 2019

Entry

Lab Experiences for Strengthening STEM in the Classroom

ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.

STEM Rube Goldberg

Jun 17, 2019

Entry

Competition Celebrating Rube Goldberg’s Legacy

Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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