The Curiosity Cube is a traveling cargo container fitted with labs, virtual-realitytechnology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on TheCuriosity Labsprogram, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.
Students who enter the Fluor Engineering Challenge have the chance to explore firsthand what it means to be an engineer and to collaborate with others to solve a problem and improve a solution. The Fluor Challenge is open to students in kindergarten through grade 12.
The Captain Planet Foundation awards ecoSolution Grants ranging from $500 to $2,500 to support youth-led projects that result in real environmental outcomes. Activities must be solution-oriented, project-based, and performed by youth.
ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.
Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.