Two literacy advocates with a deep passion for books, bestselling author Donalyn Miller and fifth-grade teacher Colby Sharp, showcase the power of children’s access to books, providing teachers and administrators with the tools and information they need to increase children’s meaningful engagement with books and to launch or sustain book access initiatives in their communities. Game Changer! provides years of independent-reading, classroom-program knowhow and research for educators at every level.
The startup Within Limited is bringing its expertise in making experiential virtual reality (VR) to the world of augmented reality (AR). In November 2018, the company launched its first AR experience, Wonderscope, as an iOS app.
Travelling Tales is an online program in which students from schools all over the world collaborate to create stories. Students are sorted by age and assigned an issue on topics that vary—from environmental to social issues.
Xyza is a news experience made just for elementary and middle school–aged children. Whether reading, watching, responding, or contributing, students get the opportunity to learn about the events that are occurring in the world right now. Xyza’s news stories cover politics, world events, entertainment, sports, arts, culture, science, technology, and more.
Gamification, hashtag, tweep … When were these words first used in print? To find out, students simply enter a date in the search field on Mirriam-Webster’s Time Traveler webpage where they will see the words first recorded on that year.