Big Deal Media

Social-Emotional Learning

The application of skills to understand and manage emotions, set and achieve positive goals, feel and show empathy for others, establish and maintain positive relationships, and make responsible decisions.

Jun 15, 2021

Entry

World of Emotions on a Smartphone

Wisdom: The World of Emotions is an adaptive social–emotional learning game offered by Better Kids for children aged 4–8. The app, available for iOS and Android devices, includes an SEL curriculum, SEL transitions, and SEL activities to support students’ emotional wellbeing.

Jun 01, 2021

Entry

Children’s Mental Health Innovation Awards

An initiative of Morgan Stanley Alliance, the Children’s Mental Health Innovation Awards identify and fund mental healthcare solutions for children and young adults across the United States. Selected organizations have opportunities to be awarded with a grant of up to $100,000.

Jun 01, 2021

Entry

Teaching Ideas for Closing the School Year and Looking Ahead

During this time of upheaval caused by the COVID-19 pandemic, students need opportunities to experience community, connect, and feel a sense of closure before heading off for the summer. How can teachers provide such opportunities at the close of the school year?

Jun 01, 2021

Entry

Apps Promoting Family Conversation and Cultivating Early Literacy

Three new early-literacy apps have been released for free by a team in the Harvard Graduate School of Education and its Reach Every Reader initiative. The apps are designed for parents and caregivers to use with their children to encourage fun and rewarding interactions, promote dialogue, and give children the foundations they need to read, learn, and thrive.

Jun 01, 2021

Entry

Lessons on the Social and Emotional Impacts of COVID-19

As we begin to resume many aspects of our lives that have been on hold since the start of the pandemic, we can continue to reflect on the impacts of COVID-19, not only as teachers and parents but also through the eyes of students. The film Cocoon, made during lockdown in March 2020, offers a window to begin this conversation.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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