Big Deal Media

Social Media

Social Media literacy, online communication, and online safety.

Aug 03, 2020

Entry

Google Augmented Reality Social Distancing Tool

The latest project in Google’s Experiments with Google collection, Sodar is a simple browser-based app that uses WebXR to offer a mobile augmented-reality social distance.

Aug 03, 2020

Entry

Podcasts Diving into Children’s Curiosity About STEAM Topics

The science-oriented National Children’s Museum in Washington, DC, has started STEAM Daydream, a monthly podcast in which curious children interview STEAM (science, technology, engineering, arts, and math) innovators from across the country for answers to their burning questions.

Aug 03, 2020

Entry

Daily Digital Assessment Using 5 Categories of Emojis

The Rhithm app brings remote learning and social–emotional learning into “rhythm.” The app asks students to express their feelings, wellbeing, and engagement using emojis from five categories: mental, energy, emotional, physical, and social.

Aug 03, 2020

Entry

Home-based Online Physical Activity Program

Through its Exercise and Sports Science Initiative, University of Michigan has developed an online program, InPACT at Home, to help K–12 students remain active while learning remotely.

Jun 15, 2020

Entry

Forum for Teens to Share Thoughts on Social Injustice

The New York Times Learning Network has a place for teenagers from anywhere in the world to share their thoughts on the recent events related to racism and social injustice in the nation: the Student Opinion forum, “What Is Your Reaction to the Days of Protest That Have Followed the Death of George Floyd?

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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