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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Art design award

Dec 03, 2018

Entry

Award for Applying History of Design in Education

The Smithsonian Libraries is calling for applications for the 2019 Neville-Pribram Mid-Career Educators Award. The Cooper Hewitt, Smithsonian Design Museum Library in New York is the host location for 2019.

Educational Biology Kits for Experiments

Dec 03, 2018

Entry

High-Tech Biology Kits for the Next Generation of Scientists

The BioBits Project was started by a group of synthetic biology researchers at Northwestern University, the Massachusetts Institute of Technology, and the Wyss Institute at Harvard University, who wanted to help students learn biology by doing biology. Their aim was to enable students to perform a range of simple, hands-on biological experiments without the need for specialized lab equipment and at a fraction of the cost of current standard experimental designs.

PBS Nova Science

Dec 03, 2018

Entry

In-depth Science Programming

Now in its fourth decade, WGBH Boston’s NOVA television series remains committed to in-depth science programming in the form of one-hour documentaries and long-form miniseries—from the latest breakthroughs in technology to the deepest mysteries of the natural world. In addition to the weekly television broadcasts, NOVA extends its award-winning science reporting both online and in classrooms.

Physics Interactive

Dec 03, 2018

Entry

Mixed-Reality System to Improve STEAM Learning

NoRILLA (novel research-based intelligent lifelong learning apparatus) is a mixed-reality system that combines physical and virtual worlds to improve children’s STEAM learning in an enjoyable and collaborative way. Based on scientifically proven research at Carnegie Mellon University, NoRILLA’s specialized AI algorithm tracks what students are doing in the physical environment and provides personalized interactive feedback to children as they experiment and make discoveries in the real world.

aprendeconelchavo.com

Nov 15, 2018

Entry

Game to Help Young Children Develop Analytical Skills

Learn to Code with El Chavo is a free educational game from Televisa for five- to eight-year-old children to learn about the logic behind computer coding through the characters of El Chavo del Ocho (often shortened to El Chavo), a Mexican television sitcom that gained enormous popularity in Latin America and Spain, as well as in the United States.

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