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Technology

Software and hardware for the classroom.

STEM Education Contest

Oct 15, 2020

Sponsored Content

$2 Million in Prizes + Free Professional Development

Help your students identify a problem in their community and use STEM to create a solution. ALL public 6–12 schools are eligible, in class or online. Professional development is open for educators now through December on Samsung.com/solve

future of technology

Oct 01, 2020

Entry

Emerging Technologies Changing the World

CompTIA has created future//of>>tech to explore how technology is changing the way we live and work. The free and growing library of resources is intended to help the creators of tomorrow understand the basics of emerging technologies.

Sep 15, 2020

Entry

Game Exploring Phytoplankton As a STEM-to-STEAM Research Subject

Phyto Heroes is a game about phytoplankton, tiny creatures invisible to the human eye that make half of the world’s oxygen while also feeding the ocean’s creatures. Through simple touch activities, children learn how their everyday actions, such as turning off the lights, can affect carbon levels, pH balance, and temperature.

Cloud-based classroom management

Sep 15, 2020

Sponsored Content

Cloud-based Classroom Management and Teaching Platform

classroom.cloud gives teachers the tools they need to deliver effective technology-based learning, whether students are in school, at home, or both. With classroom.cloud’s simple-to-use tools, teachers can monitor students’ screens, the applications they are using, and the websites they are visiting—maintaining students’ focus and keeping them safe online. On classroom.cloud, students can collaborate easily, and teachers can interact and capture students’ feedback with messaging tools. Setup is minimal, with full support for Google Classroom and MS School Data Sync for easy rostering. Try classroom.cloud for free and take advantage of the low-cost introductory price of $3 per device.

Sep 15, 2020

Entry

World of Minecraft in Augmented Reality

Minecraft Earth lets users aged 10 and up bring Minecraft into the real world. Students can build amazing objects in tabletop mode and place them in the real world at life size.

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Digital Learning • Learning Support
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Mobile Learning
Professional Growth
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STEM • STEAM • STREAM

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