Big Deal Media

Underserved Populations

Resources and opportunities targeting underrepresented groups such as minorities, women, LGBT, etc.

Jun 15, 2021

Entry

Guide to Equitable Acceleration for Students in Dual Enrollment Programs

The Aspen Institute and the Community College Research Center studied nine dual enrollment programs across three states that have narrowed or closed equity gaps in dual enrollment for Black, Latinx, Indigenous, and Pacific Islander students.

bookmobile grants

Jun 15, 2021

Entry

Bookmobile Grant Program

The Lois Lenski Covey Foundation offers grants for bookmobile programs across the nation that serve children from disadvantaged populations. The grants support organizations that operate a lending bookmobile that travels into neighborhoods populated by underserved youth.

Training on Diversity, Equity, Bias, and Learning Loss

Jun 15, 2021

Sponsored Content

Foster Equity and Create Inclusive Learning Environments

The Transformational Leadership Institute is an offering of virtual, accredited* trainings on antiracism, unconscious bias, learning loss, and ways that COVID-19 has exposed and exacerbated the issues. The institute, sponsored by Kendall Hunt, will take place on July 1, July 8, and July 13, 2021. Tailored for K–12 leaders and educators, the virtual sessions will equip participants to design individualized equity plans.

diversity grant

Jun 15, 2021

Entry

Diversity, Equity, and Inclusion Teaching Grant

Any teacher currently employed at a public or private high school in a rural area with a diverse population is eligible for a Diversity, Equity, and Inclusion in Teaching Grant offered by the National Society of High School Scholars.

May 17, 2021

Entry

Club Building the Pipeline of Females Pursuing STEM-Related Fields

Girls Who Game (GWG) is an extracurricular program sponsored by Dell Technologies, Intel, and Microsoft that provides an opportunity for girls in grades 4–8 and underserved students across North America to learn more about gaming as a learning tool, while developing their global competencies, such as communication, collaboration, critical thinking, and creativity.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

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