Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computationalthinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.
The Museum of the American Revolution in Philadelphia brings the causes, events, and ideas of the American Revolution to life through immersive and creative programming for people of all ages and diverse life experiences. The well-researched, high-quality programs and learning resources draw on the museum’s collection and exhibits to present multiple historical perspectives through the eyes of real people who lived during the American Revolution.
Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in June.
Grey New York and Stomp Out Bullying, with clinical psychologist Dr. Jeff Gardere, have created an artificial intelligence platform called “Emma” that shows how teenage brains are detrimentally affected by online bullying. A short video shows what happens to “Emma” as she’s subjected to a plethora of hateful comments.
Ocean School (OS) is a free, state-of-the-art learning experience that provides the next generation of ocean citizens, innovators, and decision makers with the knowledge and tools to investigate and design innovative solutions for the accelerating challenges that face the world’s oceans.