Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
Using Magnate Interactive’s Waypoint EDU, a freegeocaching and scavenger hunt app for iOS, teachers can create an augmented-reality game with multiple-choice questions. The process is quick and easy: Teachers open up the app, tap Create, and give their hunt a title and description.
Each month we publish blogs andsnewsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in October.
Developed by Press4Kids for iOS, Android, and Kindle Fire devices, News-O-Matic provides an exciting and engaging nonfiction experience for children aged 6–12, complete with literacy tools for the classroom.
MERGE Cube and MERGE Goggles are powerful learning tools that help students visualize and understand abstract concepts by giving them memorable, authentic, and tactile learning experiences using virtual and augmented reality technology.
The Kids Ahead program is designed to inspire young people to learn about STEM through innovative interactions in the physical and virtual worlds. The program is part of a larger national initiative led by Southern Methodist University to improve STEM skills in young people.