Big Deal Media

Virtual Reality • Augmented Reality

Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.

VR Biology Anatomy

Dec 02, 2019

Entry

Virtual Reality Journey Through a Human Cell

The Body VR lets users experience the wonders of the human body and its billions of living cells. Users travel through the bloodstream and learn everything there is to know about how blood cells work to spread oxygen through the human body. They also learn how the body reacts when it is faced with deadly viruses.

stem mobile unit

Nov 01, 2019

Entry

Traveling Lab Providing Hands-on Science Learning Experiences

The Curiosity Cube is a traveling cargo container fitted with labs, virtual-reality technology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on The Curiosity Labs program, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.

Boston Tea Party Museum

Oct 01, 2019

Entry

Road to the American Revolution Brought Alive in the Classroom

Teachers can revolutionize their curriculum by bringing the Boston Tea Party Ships & Museum into their classroom. Through this virtual experience, students learn about the Boston Tea Party and the American Revolution by playing an active role debating taxation without representation, and the issues that pushed Massachusetts down the road to revolution.

Language Learning App

Oct 01, 2019

Entry

Language Learning with Virtual Characters

Users of Android devices can experience the most advanced way to learn languages in any setting. Mondly, offered by ATi Studios, is the first VR app for learning a world language featuring speech recognition and chatbot technology.

STEM environmental awareness game

Sep 05, 2019

Entry

Game Pairing Environmental Concepts with Computational Thinking

The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computational thinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.

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