Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
Reach Across the Stars, an augmented reality (AR) app for iOS and Android, by the Smithsonian Institution, introduces students to female luminaries in the fields of astrophysics, chemistry, and more.
Since Lewis Carroll’s Alice’s Adventure in Wonderland debuted in 1865, the fantastical tale of a girl who falls down a rabbit hole and ends up in an alternative universe has inspired countless retellings. From rabbit holes to mirrors, flamingoes to hedgehogs, Wonderland is the perfect world for virtual reality.
Wonder Workshop is sponsoring the Wonder League Robotics Competition, a free global, virtual competition for students aged 6–14. The competition is intended to help students develop computational thinking, problem solving, and creativity by learning to code.
Vuforia Chalk delivers a unique communication experience enabled by the Vuforia augmented-reality platform. The app combines advanced augmented-reality collaboration tools with real-time video communications to connect students with their teacher or other educator so they can both see and discuss the instruction at hand.
Calcflow, powered by Matryx on STEAM, lets students explore mathematical theorems and scenarios in an interactive virtual reality environment. Essentially it allows them to visualize mathematical concepts in a completely new way.