Big Deal Media

Virtual Reality • Augmented Reality

Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.

Jun 15, 2021

Entry

World of Emotions on a Smartphone

Wisdom: The World of Emotions is an adaptive social–emotional learning game offered by Better Kids for children aged 4–8. The app, available for iOS and Android devices, includes an SEL curriculum, SEL transitions, and SEL activities to support students’ emotional wellbeing.

Jun 15, 2021

Entry

The Very Hungry Caterpillar Brought to Life in Augmented Reality

Now with Apple ARKit, Eric Carle’s The Very Hungry Caterpillar can be brought to life in the real world. Through an augmented reality experience, children can watch their own Very Hungry Caterpillar appear in their classroom, on a kitchen table, in a garden, on their playground, or anywhere else they want to play with it.

May 17, 2021

Entry

Time Travel Through the Ancient World of the Maya

TimeTours: Uxmal takes students on a virtual trip to the golden age of the Maya, using modern 3D reconstructions. The virtual trip through time brings the past to life in three spherical panoramas that put students right into several important locations of ancient Uxmal using the built-in compass feature.

May 17, 2021

Entry

Virtual Fieldtrips Through Objects of Aviation and Space History

The Smithsonian National Air and Space Museum provides unique fieldtrip opportunities for teachers and students to engage with the museum’s content online. Among the museum’s offerings are “Earth and Its Place in the Universe” (grades 5–12); “Finding Our Way: Geography and GIS” (grades 6–8)); “Living Through History” (grades 1–8); and “Paper Airplane Design” (grades 3–8).

May 17, 2021

Entry

Virtual Visit to Jane Austen’s House

Fans of Jane Austen can visit her House from the comfort of their home, or wherever they are. They can stroll through the House, now a Museum, on a 360-degree virtual tour, wander through the gardens with the Museum cat, or take in an online exhibition.

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Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
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STEM • STEAM • STREAM

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