Big Deal Media

Academic Achievement

Student success, special achievement, and honor roll.

Oct 15, 2018

Entry

Tools to Help Students Visualize Abstract Concepts

MERGE Cube and MERGE Goggles are powerful learning tools that help students visualize and understand abstract concepts by giving them memorable, authentic, and tactile learning experiences using virtual and augmented reality technology.

K-12 Technology Readership Survey

Oct 15, 2018

Entry

Tell Us About Yourself!

As a recipient of Big Deal Media’s K–12 Technology eNewsletter, you are invited to tell Big Deal Media how you use this publication and how you participate in the purchase of technology products and services. (The survey will take about five minutes to complete.) Surveys submitted IN FULL by October 31, 2018, will be entered into a random drawing to win a $50 American Express gift card. Big Deal Media is giving away one $50 card for every 100 completed surveys.

Deadline: October 31, 2018, for completed surveys

STEM resources

Oct 15, 2018

Entry

Innovative Interactions to Improve STEM Learning

The Kids Ahead program is designed to inspire young people to learn about STEM through innovative interactions in the physical and virtual worlds. The program is part of a larger national initiative led by Southern Methodist University to improve STEM skills in young people.

Teaching Emotional Intelligence in the Classroom

Sep 21, 2018

Blog

Emotional Intelligence: The Skills Our Students Deserve—Part 2

In Part One of our series, we looked at Roni’s research on what emotional intelligence is and why it’s so important. Today, in Part Two, we’re focusing on how emotional intelligence skills can be implemented in the classroom.

Teaching emotional intelligence in school.

Sep 07, 2018

Blog

Emotional Intelligence: The Skills Our Students Deserve—Part 1

Roni Habib begins his TEDx Talk with a story about receiving a watch with a compass from friends during college. He explains that while it was intended to combat his lack of directional skill, he soon realized that he needed a compass that would help lead him to a happier and more fulfilled life.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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