The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills.
Designed by Root Robotics, Root is a fun and easy-to-use educational robot that teaches coding, creativity, and problem-solving skills to students, from prereaders through high school. The robot bumps, hears, moves, draws, scans, climbs, reacts, and sees, helping students learn, play, and explore using their imagination.
The International Society for Technology in Education (ISTE) has developed a set of guidelines to help educators integrate computational thinking across the curriculum. The effort is part of an overall goal of enhancing science, technology, engineering, and math instruction.
Grasshopper is an app by Area 120 for both Android and iOS users who want to learn to code with JavaScript. The app was created by one of Google’s experimental project teams.
Ignite My Futurein School is an initiative sponsored by Tata Consultancy Services and Discovery Education to transform the way students across America learn through computational thinking, a foundational skill for success in the twenty-first century.