Study of the theory, experimentation, and engineering that form the basis for the design and use of computers; creative and innovative processes of assigning a code for purposes of classification and identification; processes that lead from an original formulation of a computing problem to usable computer programs.
For more than 35 years, TheWhite House Office of Science and Technology has bestowed the Presidential Awards for Excellence in Mathematics and Science Teaching(PAEMST) upon STEM teachers across the country and in US jurisdictions. More than 5,300 teachers have received PAEMST, the highest honors bestowed by the United States government specifically for K–12 science, technology, engineering, mathematics, and/or computer science teaching. Awardees receive a trip to Washington, DC; a $10,000 award; and opportunities to network with colleagues from across the nation. To learn more about eligibility requirements, nominate a teacher, or apply yourself, visit www.paemst.org.
Located in the United Kingdom, The National Museum of Computing houses the world’s largest collection of functional historic computers, including the rebuilt Colossus, the world’s first electronic computer; and the WITCH, the world’s oldest working digital computer. In a 3D virtual tour, students can move around the galleries looking at the machines and their descriptions.
The Amazon Future Engineer program works to increase access to computer science (CS) education for children and young adults from underserved and underrepresented communities. High school seniors who want to study computer science can apply for one of a hundred $40,000 scholarships offered through the Amazon Future Engineer scholarship program.
For more than 35 years, TheWhite House Office of Science and Technology has bestowed the Presidential Awards for Excellence in Mathematics and Science Teaching (PAEMST) upon STEM teachers across the country and in US jurisdictions.
Wonder Workshop is sponsoring the Wonder League Robotics Competition, a free global, virtual competition for students aged 6–14. The competition is intended to help students develop computational thinking, problem solving, and creativity by learning to code.