Study of the theory, experimentation, and engineering that form the basis for the design and use of computers; creative and innovative processes of assigning a code for purposes of classification and identification; processes that lead from an original formulation of a computing problem to usable computer programs.
EarSketch is a STEAM-based program for underrepresented populations in high school computer science education. The programprovides an innovative learning experience by blending computer-coding concepts with music theory.
pi-top is an award-winning ecosystem that gives every learner the opportunity to be inspired by making.pi-top’s award-winning modular computing platform, supported by curriculum tools and software, brings computer science and multidisciplinary STEAM education to life. Learners are invited to work collaboratively on real-world challenges and projects using the pi-top physical computing and coding platform and develop creative, critical, and computational thinking skills. The new pi-top Learning System provides all the tools and support necessary to deliver the very best STEAM education to students. With the pi-top Learning System, educators can develop their students’ digital expertise and equip them with essential skills to thrive in the future. Attending ISTE 2018? Discover the pi-top Learning System at booth 812.
SAM Space Education is a programming app for iOS that teaches students how to apply computational thinking to design algorithms and programs. It can be paired with hardware SAM Blocks that feature buttons, DC motors, LED lights, sliders, buzzers, and more.
The Scratch team in the MIT Media Lab is gearing up to release a new version of Scratch designed to work on mobile devices. The team is also working on a way to integrate the physical world with Scratch using what they’re currently calling a “Scratch Pad.”
Microsoft’s Imagine Cup is a global competition that empowers the next generation of computer science students to team up and use their creativity, passion, and knowledge of technology to create applications that shape how people live, work, and play.